![]() ![]() Mitigate damage taken (50%) for 3 turns to all allies Grant HP barrier (3000) for 3 turns to all allies Mitigate damage taken (40%) for 3 turns to all allies Mitigate physical damage taken (20%) for 99999 turns to caster Light physical damage (0.5x) to one enemyĮnable skill for 1 turn to caster: Triple Abilityįilter Cast 3 times: Erasure Blow, Guard Wall, Revival Attack, Revival Defense, Resist Sphere - Magic, Resist Sphere - Physical, Bonds of Battle, Majestic Wall, Ring of the Lucii, Clarus' Support, King of Lucis' Innervation, The Power of Kings, Light Glaive, Lucent Glaive, Sheltering Wall Mitigate magic damage taken (20%) for 99999 turns to caster Increase magic damage against demon, human, fairy and reaper (75%) for 4 turns to all alliesĪuto-cast King of Lucis' Power - Magic at the start of a battle, upon revival, or after brave shiftĪuto-cast Triple Ability at the start of a battle, upon revival, or after brave shiftĪuto-cast King of Lucis' Power - Physical at the start of a battle, upon revival, or after brave shift Increase physical damage against demon, human, fairy and reaper (75%) for 4 turns to all allies Mitigate damage taken (40%) for 1 turn to all allies Physical damage (2.5x) with ignore DEF (50%) to one enemy Physical damage (1x) with ignore DEF (50%) to one enemy Increase ATK/DEF/MAG/SPR (200%) for 3 turns to all alliesĮnable skill for 1 use to all allies: Lucent Glaive Grant HP barrier (2000) for 3 turns to all alliesįilter Cast 2 times: Bonds of Battle, Clarus' Support, Erasure Blow, Guard Wall, King of Lucis' Innervation, Light Glaive, Lucent Glaive, Majestic Wall, Resist Sphere - Magic, Resist Sphere - Physical, Revival Attack, Revival Defense, Ring of the Lucii, Sheltering Wall, The Power of Kings Physical damage (2.1x) with ignore DEF (50%) to one enemy Mitigate physical damage taken (20%) for 5 turns to all alliesĮnable skill for 5 turns to all allies: Light Glaive ![]() Increase resistance to stop (100%) for 5 turns to all allies Mitigate magic damage taken (20%) for 5 turns to all allies ![]() Increase resistance to DEF/SPR break (100%) for 5 turns to all allies Refresh (150 MP) split over 5 turns to all allies Increase DEF and SPR (130%) for 5 turns to all allies Heal (15000 HP) split over 5 turns to all allies Increase ATK and MAG (130%) for 5 turns to all allies Grant HP barrier (1000) for 3 turns to all allies Mitigate damage taken (30%) for 3 turns to all allies Grant HP barrier (2500) for 3 turns to all allies Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to all allies Use the calculator on the guide page to find out how much megacrysts you need to craft one.Remove all status effects from all enemies.We don't know the exact chances to obtain these unique materials, but several data suggest rates around 1%.All materials besides Hero's Ring can be obtained with a small chance by crafting 3 other rings from the trophy rewards, similar to how you may obtain Fine Alcryst by crafting abilities.Thus, rumor has it that the green mage sealed its manufacturing method away along with herself. However, the alarmingly quick rate in which it amplifies the wearer's abilities upon equipping it made it an unnerving accessory for anyone to own. It was forged by a visionary green mage who devoted her life to its creation by using three different types of precious stones yielded from creating new spells and items. A ring that draws out the potential of the wearer beyond his or her limits. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |